That's the thing, it already does it for all the structure types you'd put in. The server load is in regards to the 4 and 12 high wall variants that load as a single structure instead of 4-12 individual walls. This reduces the overall density of structures being rendered within an area. But the...
Why is it not a good idea? It fixes all of the problems with the vanilla building components, adds additional correct snap points, reduces server load by adding combined structure types, allows vaults/fridges/bookcases/crafters/etc to all snap together and on top of each other (which is exactly...
meh, at that point why stop at C# when languages like Java, Python and Javascript would work so much better with web interfaces and have a larger following? I honestly don't mind trying to learn C++ in order to create plugins
The only issue I would personally have is allowing it to unlock Tek. If it's automatically detecting engrams I guess the change in points wouldn't matter.
That's what I was thinking, set level 10 (the level I still have the command gated behind) to give them enough engram points to buy everything. Although, once I get all of the engrams picked up I guess the negative issue won't be a problem. I will let people know that they need to buy everything...
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Ah that would explain it, we DO run a stack mod.
Some of the other items not being learned but are in the config include stuff like campfire and spear. I've changed everything's blueprint path to what is on the wiki. I'll see what I can do about finding out new BP paths for those craftables...
Couple issues.
We're still getting the negative engram points bug.
Not everything put in the text file is getting picked up to unlock. Most of these items include the craftable resources like sparkpowder, cementing paste, gunpowder etc. I have checked, double checked and triple checked the...
Monitors the status of the server and automatically restarts a crashed server.
Checks would be needed for servers in an update cycle or if you've manually shutdown. Also the plugin would need to be able to detect a hanging process that hasn't fully crashed to an error
The distance setting (from 1-8000); what is that a measurement of? Is that 8000 units in-game or 8000 foundations, etc...
And is there a way to add a cooldown on the player to player teleport ability?