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Unmaintained TebexArk - Server Donation Plugin 2.2.0

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The "Unmaintained" prefix is a technical term often used in the development world to signal that a specific piece of code, feature, or a resource is no longer actively managed or updated by its creators. It's similar to a 'Beware' sign on a physical property, warning visitors to proceed with caution.

For instance, if a developer creates a resource for other users to use, but later decides not to continue updating it due to various reasons like time constraints or shifting focus to other projects, they might attach an 'unmaintained' tag to it. This tag serves as a clear indication to other users that while they can still use this resource, they should be aware that it may not be up-to-date with the latest coding standards or security updates.

From a user perspective, an 'unmaintained' tag can help yourself identify resources that may not provide the best experience or security. It signals that the resource in question may have outdated features, potential security vulnerabilities, or bugs that are unlikely to be fixed.
We're delighted once again to work with the team behind ARK: Server API to release version 2.2.0 of the official Tebex plugin.

This version introduces lots of performance improvements and additional checks to ensure the plugin is more robust.

ChangeLog
- General performance improvements and fixes
- Checks for 'dead' players to stop trying to give items to such players
- Checks to ensure that 'GiveItem'-type commands have actually delivered the item, and re-queuing the command if not

As always, any questions or support requests, please email [email protected]
We're delighted to announce the release of a brand new version of our plugin!

We've been fortunate to be able to work with the maintainers of the ARK: Server API project on this release, bringing a number of updates and new features!

What's New
===========

  • A summary UI to accompany the `!donate` chat command showing the available items
  • Various performance fixes
  • If a player has pending commands when they join a server, those commands will execute straight away, rather than waiting for the next check
  • Checks for minimum required inventory slots are now supported

To get started login to your control panel and head to Integrations >> Plugins

IMPORTANT: The version of the plugin requires a new config file. Please ensure you remove your old config file and copy the new one contained within the zip.
Tebex is delighted to announce that we're bringing push commands to ARK!

Following the release of push commands for Minecraft, this plugin update adds push command support to ARK - no more waiting for the plugin to poll the Tebex servers, receive commands in game in as little as 5 seconds!

Configuration Changes
The next time you start the plugin, some new config options will be added to your config.json. To enable push commands, there are 2 options you will need to configure:

- enablePushCommands should be set to true
- portPushCommands should be set to an open port that our push command listener can connect to. You will need to ensure this port is open in your firewall and accepts TCP/HTTP connections from external interfaces.

For full setup instructions including enabling push commands in your Tebex Control Panel, please visit https://help.tebex.io/tebex-store-g...r-game-server-or-website/ark-survival-evolved

Other Updates
- Various minor tweaks and fixes
- Delayed commands are now supported.
Thanks to the awesome feedback from the community, we are pleased to announce the release of an update for the TebexArk plugin.

This update addresses the crashing issue that server owners experienced over the weekend.

Thanks to anyone who has given us feedback - as always any support requests can be directed to [email protected]
We're pleased to announce the release of our first update for out TebexArk API. We've been delighted to work closely with the ArkServerAPI community to ensure the plugin works in the best way for the community.

In this update we've added a new placeholder - {ue4id}

This allows you to use the UE4 ID in commands - as required by some commands such as giveitemtoplayer
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