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OneLegend

Well-known member
Joined
Feb 14, 2020
Messages
3
20:09:01: Starting BattlEye Service...
20:09:05: Launching game...
20:09:06: Note: File blocks can be ignored if they don't cause problems with the game.
20:09:06: [INFO] Blocked loading of file: "F:\Steam\steamapps\common\ATLAS\ShooterGame\Binaries\Win64\version.dll".

I did this
AtlasApi is a plugin which allows you to create your own server-side plugins for Atlas using C++ language or use existing ones.

Installation:


  1. Extract everything to "Atlas\ShooterGame\Binaries\Win64". All files like "version.dll" should be in "Win64" folder.
  2. Start your Atlas server as usual.
 
so I got that part down now I cant put my mind around this one.

02/15/20 23:19 [API][info] -----------------------------------------------
02/15/20 23:19 [API][info] YAPI V1.6
02/15/20 23:19 [API][info] Loading...
02/15/20 23:19 [API][critical] Failed to read pdb - Failed to open pdb file
Setting breakpad minidump AppID = 834910
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198057135102 [API loaded no]
 
20:09:01: Starting BattlEye Service...
20:09:05: Launching game...
20:09:06: Note: File blocks can be ignored if they don't cause problems with the game.
20:09:06: [INFO] Blocked loading of file: "F:\Steam\steamapps\common\ATLAS\ShooterGame\Binaries\Win64\version.dll".

I did this
AtlasApi is a plugin which allows you to create your own server-side plugins for Atlas using C++ language or use existing ones.

Installation:


  1. Extract everything to "Atlas\ShooterGame\Binaries\Win64". All files like "version.dll" should be in "Win64" folder.
  2. Start your Atlas server as usual.














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You have found a solution ?
 
20:09:01: Starting BattlEye Service...
20:09:05: Launching game...
20:09:06: Note: File blocks can be ignored if they don't cause problems with the game.
20:09:06: [INFO] Blocked loading of file: "F:\Steam\steamapps\common\ATLAS\ShooterGame\Binaries\Win64\version.dll".

I did this
AtlasApi is a plugin which allows you to create your own server-side plugins for Atlas using C++ language or use existing ones.

Installation:


  1. Extract everything to "Atlas\ShooterGame\Binaries\Win64". All files like "version.dll" should be in "Win64" folder.
  2. Start your Atlas server as usual.




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Hey — that value looks like a corrupted or misread SteamID, possibly due to a signed/unsigned 64-bit integer overflow.Could be the DB is interpreting a legit SteamID as a signed int when it should be unsigned (uint64). SteamIDs can go up to 17 digits, and if handled wrong, they wrap into negatives like that.Check your DB schema — make sure the Steam ID column is set to BIGINT UNSIGNED. Also double-check any scripts that parse or write IDs.If that player’s real SteamID shows correctly in Arkon and ArkShop, the issue's likely how Permissions DB reads or stores it.
 
20:09:01: Starting BattlEye Service...
20:09:05: Launching game...
20:09:06: Note: File blocks can be ignored if they don't cause problems with the game.
20:09:06: [INFO] Blocked loading of file: "F:\Steam\steamapps\common\ATLAS\ShooterGame\Binaries\Win64\version.dll".

I did this
AtlasApi is a plugin which allows you to create your own server-side plugins for Atlas using C++ language or use existing ones.

Installation:


  1. Extract everything to "Atlas\ShooterGame\Binaries\Win64". All files like "version.dll" should be in "Win64" folder.
  2. Start your Atlas server as usual.








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Its good.
 
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