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  1. 0

    Get Structure Owner Tribe ID

    Hook_APrimalStructure_TakeDamage: _this->TargetingTeamField() returns the ID of the structure owner. Hook_APrimalStructure_Die: _this->TargetingTeamField() returns the ID of the killer. What could be the reason for that?
  2. 0

    Get Structure Owner Tribe ID

    Hey. How can I get the tribe ID of the destroyed structure? This code returns the same tribe ID for the killer and the structure owner. bool Hook_APrimalStructure_Die(APrimalStructure* _this, float KillingDamage, FDamageEvent* DamageEvent, AController* Killer, AActor* DamageCauser) { int...
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