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- Jan 28, 2018
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Well, this is an plugin. And what is the crash about, do you have a crash stack or dump?anyone else getting crashes from this api?
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Well, this is an plugin. And what is the crash about, do you have a crash stack or dump?anyone else getting crashes from this api?
This PLUGIN?? No...anyone else getting crashes from this api?
same with mine i had it working now it doesnt after patchDoes this work with the new API? I've had it working perfectly then updated the API now I just get the prefix, but no message.
can you show me your config so i may see if i have errors or am doing something wrong?Mine worked fine on the new API, until it started crashing servers out with the error i mentioned above^
LowLevelFatalError [File:H:\YARKUpdate\Projects\ShooterGame\Source\ShooterGame\Private\DatabaseShared_Redis.cpp] [Line: 144]
Redis Failed To Connect! Check that it's running and connectable from here or edit ServerGrid.ServerOnly.json if this is incorrect. URL=127.0.0.1 EX="connect() failure"
VERSION: 10.8
KERNELBASE.dll!UnknownFunction (0x00007ffaa6bb5299) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff7cec3e2d3) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7cec158f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!`FDatabaseRedisShared::GetOrCreateClientConnectionHelper'::`1'::catch$0() (0x00007ff7d006259d) + 103 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\databaseshared_redis.cpp:144]
MSVCR120.dll!UnknownFunction (0x00007ffa908c6920) + 0 bytes [UnknownFile:0]
MSVCR120.dll!UnknownFunction (0x00007ffa908be36d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaaaa52af6) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FDatabaseRedisShared::GetOrCreateClientConnectionHelper() (0x00007ff7cdda793c) + 59 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\databaseshared_redis.cpp:137]
ShooterGameServer.exe!FDatabaseRedisShared::GetOrCreateClientConnection() (0x00007ff7cdda735a) + 20 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\databaseshared_redis.cpp:165]
ShooterGameServer.exe!UDatabase_ClusterInfo_Redis::Init() (0x00007ff7cddb459a) + 180 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\database_clusterinfo_redis.cpp:97]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7ce216d68) + 20 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:307]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7cf180ac6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7ce20291f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7cdd683fc) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2115]
ShooterGameServer.exe!GuardedMain() (0x00007ff7cdd67ef2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7cdd67ffa) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7cdd6dcaa) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7d004880d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffaaa5a7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaaaa17ad1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaaaa17ad1) + 0 bytes [UnknownFile:0]
Hi the plugin works great with us at 40-50 players on 5 servers .. if there are more or often long messages are sent crashes one or more servers
The crash is related to the Redis database .. the server loses the connection to the Redis server
Code:LowLevelFatalError [File:H:\YARKUpdate\Projects\ShooterGame\Source\ShooterGame\Private\DatabaseShared_Redis.cpp] [Line: 144] Redis Failed To Connect! Check that it's running and connectable from here or edit ServerGrid.ServerOnly.json if this is incorrect. URL=127.0.0.1 EX="connect() failure"
he did not make a ark version not sure what your referring to Tobis one?@Michidu Any chance you could take a look at this as well? We've used your Ark version of this across our 4 servers for a long time and it's worked amazingly well.
This PLUGIN?? No...
The plugin is far too basic to cause a crash. And HERE isnt the place for API issues
Are you getting alot of the redlines where the rcon message is being timed out or not connecting?hmm well when server crashes when ppl try to chat its wired
before it was added 0 crashes after removed no crashes
1+1=?
{
"CrossChatKey":"12396",
"CrossChatMapNameInclude":true,
"RconServers":[
"176.57.160.66:28615",
"176.57.160.3:28315"
],
"CrossChatMapNameOverride":"",
"Async":true
}
Whats not working? Or whats happening thats not intended? It looks to be correctCan anyone give me a working example of this? I will change the stuff I need to. Just can't get mine to work. Here is what I have.
JSON:{ "CrossChatKey":"12396", "CrossChatMapNameInclude":true, "RconServers":[ "176.57.160.66:28615", "176.57.160.3:28315" ], "CrossChatMapNameOverride":"", "Async":true }
I am trying to get it to work in the game but none of the chat messages go to the other server. Do you have Discord so we can talk about this? Also what should I put for the "CrossChatKey"?Whats not working? Or whats happening thats not intended? It looks to be correct
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