Better ORP

Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • Public Service Announcement

    Hey Guest, I’ve got some exciting news to share! 🎉

    Starting this December, I’ll be moving the entire GameServersHub website away from WordPress and rebuilding it in Next.js! This upgrade will bring incredibly faster speeds, smoother performance, and a modern user experience that sets the stage for everything coming next.

    In 2026, GameServersHub will be entering a new era. I’ll be revamping the entire platform from the ground up and launching a brand-new, fully modernized marketplace. It’ll feature a cleaner design, improved functionality, and better tools for both creators and server owners.

    On top of that, development has already started on the GameServerListing project at https://gsl-six.vercel.app/, which is expected to launch in early Q1 2026. This new system will make discovering and managing servers easier than ever before.


    👉 Stay in the loop!
    Join our Discord for behind-the-scenes updates, early previews, and community discussions.

    » Click here to join our Discord! «

    ~ MrOwlSky

xsilversagex

Supporter Rank
Joined
Jan 27, 2018
Messages
175
A better ORP would be so good, because lets face it..arks ORP sucks and with ORP2 being discontinued all there is no remaining mods. I suggest an ORP with the following functions.
1.) amount of time the tribe must be offline before ORP activates.
2.) Structures and dino's immune to damage True/false
3.) If not immune Structure and Dino HP multiplier
4.) Decay timer, If tribe does not come back online in X hours / days The ORP will deactivate
The ORP decay could be instantly turns off after X time or gets weaker after x time...so gradually the HP buff multipler would get lower until eventually 0?

chat command to let players check tribes ORP status eg.
/orp "tribename" would print "Tribename" has X hours remaining on ORP.

Not sure if at all possible, and if it could still keep track of timers after a server reboot...but would be bloody popular / amazing if this could be made work.
 
Last edited:
+1 Agree and also Turrets should be disabled when ORP is activated.
 
+1, This could also solve what people are requesting in the thread about protecting new players structures for x amount of time. Would be a great plugin to incorparate into this suggestion.
 
Id throw a few bucks at the dev every couple hours if he lets me watch them start the creation of this plugin...
 
This plugin is planned but there are just too many other things that should be done :).
 
Back
Top