Version 1.21 Somehow it cause Home & Safezone related crashing
Fatal error!
VERSION: 311.302
ItemsPlus.dll!UnknownFunction (0x00007ffabde6b7e9) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!APrimalCharacter::AdjustDamage() (0x00007ff7a1046520) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\primalcharacter.cpp:731]
ShooterGameServer.exe!AShooterCharacter::AdjustDamage() (0x00007ff7a15ef6d6) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\shootercharacter.cpp:8117]
ShooterGameServer.exe!APrimalCharacter::TakeDamage() (0x00007ff7a10496d8) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\primalcharacter.cpp:966]
ArkHomes.dll!UnknownFunction (0x00007ffabdd302c5) + 0 bytes [UnknownFile:0]
SafeZone.dll!UnknownFunction (0x00007ffabdcd0355) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff7a2c9c0d0) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\gameplaystatics.cpp:370]
ShooterGameServer.exe!UGameplayStatics::execApplyPointDamage() (0x00007ff7a34963c7) + 1367 bytes [f:\build\live311jenkins\engine\source\runtime\engine\classes\kismet\gameplaystatics.h:31]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7a273c798) + 21 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7a2775a96) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGameServer.exe!UObject:

rocessContextOpcode() (0x00007ff7a2777d7c) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGameServer.exe!UObject:

rocessInternal() (0x00007ff7a2775e7f) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7a2775d29) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject:

rocessInternal() (0x00007ff7a2775e7f) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7a2775d29) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject:

rocessInternal() (0x00007ff7a2775e7f) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7a273c798) + 21 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGameServer.exe!UObject:

rocessEvent() (0x00007ff7a2776c9c) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!UPrimalAIState::OnTickEvent() (0x00007ff7a1cf87f1) + 0 bytes [f:\build\live311jenkins\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:10812]
ShooterGameServer.exe!<lambda_85910c60a060cfc6c91570d043df9c27>:

perator()() (0x00007ff7a0f8cbb2) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\primalaistatebpbase.cpp:84]
ShooterGameServer.exe!UPrimalAIStateBPBase::ThrottledTickEvent<<lambda_85910c60a060cfc6c91570d043df9c27> >() (0x00007ff7a0f904b6) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\classes\primalaistatebpbase.h:234]
ShooterGameServer.exe!UPrimalAIStateBPBase::OnTick() (0x00007ff7a0f8c9e8) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\primalaistatebpbase.cpp:88]
ShooterGameServer.exe!APrimalDinoCharacter::Tick() (0x00007ff7a1143e1b) + 0 bytes [f:\build\live311jenkins\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:991]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff7a2bc712e) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\actor.cpp:779]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff7a2bc58ea) + 30 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\actor.cpp:147]
ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff7a2e5f125) + 41 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:803]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7a2d25069) + 64 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\leveltick.cpp:1196]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7a2c91fb1) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7a0d8f0e2) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain() (0x00007ff7a0d8ae2c) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7a0d9009a) + 5 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7a0d901e9) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7a3cf91c9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffad6358364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffad69ae851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffad69ae851) + 0 bytes [UnknownFile:0]
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