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Figured it out. Apparently spawning structures strains the system.
 
Last edited:
Hi,
Is there any way to add more than one loot box ?
And how our config should be if we want to add more than one loot box ?
I've tried some but can't have it to work :/ so if someone have an example of config with 2 or more lootbox, that would be great ! Thanks !
 
How do u make plugin don't spamming in the chat what he gave to player ?
 
Last edited:
tried everything this api doesn't work. there is no lootboxes.db. tried every possible combination of dbfilepath with now luck. if anyone can tell me how to get this working it would be nice as there is no information anywhere of any actual help.

{
"DBFilePath": "C:/TCAFiles/Users/onlyh/3323/ShooterGame/Binaries/Win64/ArkApi/Plugins/Lootboxes",
"Messages": {
"prefix": "LootBoxes",
"NotExisting": "The LootBox '%lootbox%' doesn't exist!",
"Usage": "Please use /box <lootbox>",
"NoBox": "You don't have any '%lootbox%' Box left!",
"BoxReceived": "You've received the '%lootbox%' Box!"
},
"LootBoxes": {
"vip": {
"Items": {
"Count": 0,
"PossibleItems": [
{
"Amount": 1,
"MinQuality": 100,
"MaxQuality": 100,
"BlueprintChance": 100,
"BlueprintPath": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedShotgun.PrimalItem_WeaponMachinedShotgun'"
},
{
"Amount": 1,
"MinQuality": 100,
"MaxQuality": 100,
"BlueprintChance": 100,
"BlueprintPath": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedSniper.PrimalItem_WeaponMachinedSniper'"
},
{
"Amount": 1,
"MinQuality": 100,
"MaxQuality": 100,
"BlueprintChance": 100,
"BlueprintPath": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedPistol.PrimalItem_WeaponMachinedPistol'"
}
]
},
"Dinos": {
"Count": 1,
"PossibleDinos": [
{
"Level": 450,
"BlueprintPath": "Blueprint'/Game/ScorchedEarth/Dinos/RockGolem/RubbleGolem_Character_BP.RubbleGolem_Character_BP'"
}
]
},
"Resources": {
"Count": 0,
"PossibleResources": [
{
"Amount": 10000,
"BlueprintPath": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_MetalIngot.PrimalItemResource_MetalIngot'"
},
{
"Amount": 5000,
"BlueprintPath": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer_Organic.PrimalItemResource_Polymer_Organic'"
}
]
},
"RCONCommands": {
"Count": 0,
"PossibleCommands": [
{
"Command": "AddPoints %steamId% %amount%",
"MinPointShop": 100,
"MaxPointShop": 2000
}
]
}
}
}
}
 
tried everything this api doesn't work. there is no lootboxes.db. tried every possible combination of dbfilepath with now luck. if anyone can tell me how to get this working it would be nice as there is no information anywhere of any actual help.

{
"DBFilePath": "C:/TCAFiles/Users/onlyh/3323/ShooterGame/Binaries/Win64/ArkApi/Plugins/Lootboxes",
"Messages": {
"prefix": "LootBoxes",
"NotExisting": "The LootBox '%lootbox%' doesn't exist!",
"Usage": "Please use /box <lootbox>",
"NoBox": "You don't have any '%lootbox%' Box left!",
"BoxReceived": "You've received the '%lootbox%' Box!"
},
"LootBoxes": {
"vip": {
"Items": {
"Count": 0,
"PossibleItems": [
{
"Amount": 1,
"MinQuality": 100,
"MaxQuality": 100,
"BlueprintChance": 100,
"BlueprintPath": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedShotgun.PrimalItem_WeaponMachinedShotgun'"
},
{
"Amount": 1,
"MinQuality": 100,
"MaxQuality": 100,
"BlueprintChance": 100,
"BlueprintPath": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedSniper.PrimalItem_WeaponMachinedSniper'"
},
{
"Amount": 1,
"MinQuality": 100,
"MaxQuality": 100,
"BlueprintChance": 100,
"BlueprintPath": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMachinedPistol.PrimalItem_WeaponMachinedPistol'"
}
]
},
"Dinos": {
"Count": 1,
"PossibleDinos": [
{
"Level": 450,
"BlueprintPath": "Blueprint'/Game/ScorchedEarth/Dinos/RockGolem/RubbleGolem_Character_BP.RubbleGolem_Character_BP'"
}
]
},
"Resources": {
"Count": 0,
"PossibleResources": [
{
"Amount": 10000,
"BlueprintPath": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_MetalIngot.PrimalItemResource_MetalIngot'"
},
{
"Amount": 5000,
"BlueprintPath": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Polymer_Organic.PrimalItemResource_Polymer_Organic'"
}
]
},
"RCONCommands": {
"Count": 0,
"PossibleCommands": [
{
"Command": "AddPoints %steamId% %amount%",
"MinPointShop": 100,
"MaxPointShop": 2000
}
]
}
}
}
}
This plugin is outdated currently, we have two other active loot box plugins on the market that work.
 
I have it working - sometimes people don't need anything complex, the problem with the two other active loot box plugins are they are have a prohibitive cost for small clusters. I would like to assume that you are running on Windows and not linux with the plugin.
 
I have it working - sometimes people don't need anything complex, the problem with the two other active loot box plugins are they are have a prohibitive cost for small clusters. I would like to assume that you are running on Windows and not linux with the plugin.
A big cost for such a small function to be honest
 
Has anyone managed to fix the quality? When we select 0, we receive the primitive item, but if we put 1, we receive ascendant 750%...
 
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