ARK Cross Server Chat

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Tobias

Well-known member
Joined
Jan 24, 2018
Messages
40
Tobias submitted a new resource:

ARK Cross Server Chat - Adds cross server chat support for ARK

Introduction

Adds cross server chat support to ARK Survival Evolved servers using ARK Server API.

Currently only supports multiple servers on the same machine due to using the Windows PulseEvent Synchronization API (https://msdn.microsoft.com/en-us/library/windows/desktop/ms684914(v=vs.85).aspx).


Installation
  1. Install ARK Server API (http://arkserverapi.com).
  2. Download and extract...

Read more about this resource...
 
Got an Error Code after startup:
02/02/18 08:23 [API][warning] Failed to load plugin - ArkCrossServerChat
Error code: 1114
 
Do you use the latest API version (2.2)?
 
i have only ever had Error code: 1114 when i made a syntax error in a json file.
 
Got an Error Code after startup:
02/02/18 08:23 [API][warning] Failed to load plugin - ArkCrossServerChat
Error code: 1114

make sure you got the databasepath right and mapname without .db
works like a charm on my servers
 
make sure you got the databasepath right and mapname without .db
works like a charm on my servers

So if I understand correctly now, my mistake is the .db path.
However, there is no .db file in the folder.

I have only one .pdb file in the folder if this is meant
 
You didn't provide any details. Upload your config.

{
"ServerKey": "TheIsland",
"ClusterKey": "TestCluster1",
"ServerTag": "TheIsland",
"NamePattern": "[{ServerTag} {Name}]",
"HideServerTagOnLocal": true,
"DatabasePath": "D:\Server\ARK Servermanager\Servers\TheIsland\ShooterGame\Binaries\Win64\ArkApi\Plugins\ArkCrossServerChat"
}
 
In DatabasePath, use double backslash. Also, you need to specify the path to the db file, not folder.
 
Where did i find the DB File?
The Plugin has not created a DB File or something else
It will be created automatically when you specify the correct path. You don't need to create it manually.
 
The Plugin use the Global CHAT, we need TAB ClusterChat ;D
 
Is it possible to reduce the timer, 20-30 sec at the moment
 
LowLevelFatalError [File:H:\SVN_Ark\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 18446744061355995136 bytes with alignment 0


VERSION: 278.0
KERNELBASE.dll!UnknownFunction (0x00007ffb2b9b95fc) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff6df53b97a) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff6df56322e) + 0 bytes [h:\svn_ark\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ArkCrossServerChat.dll!FMemory::Realloc() (0x00007ffb11068b31) + 97 bytes [c:\arkapi2\include\api\ue\hal\unrealmemory.h:101]
ArkCrossServerChat.dll!TArray<FString,FDefaultAllocator>::ResizeForCopy() (0x00007ffb11080833) + 15 bytes [c:\arkapi2\include\api\ue\containers\tarray.h:1930]
ArkCrossServerChat.dll!TArray<FString,FDefaultAllocator>::CopyToEmpty<FString>() (0x00007ffb1107fe0e) + 0 bytes [c:\arkapi2\include\api\ue\containers\tarray.h:1954]
ArkCrossServerChat.dll!FTribeData::FTribeData() (0x00007ffb1107e22a) + 0 bytes [UnknownFile:0]
ArkCrossServerChat.dll!GetTribeName() (0x00007ffb1107e110) + 85 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\utils.cpp:75]
ArkCrossServerChat.dll!ChatMessageCallback() (0x00007ffb1107a5b1) + 16 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\hooks.cpp:22]
VERSION.dll!UnknownFunction (0x00007ffb16306558) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff6df230b46) + 342 bytes [h:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:88]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6df5a225f) + 6 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::processEvent() (0x00007ff6df5e2cfc) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::processEvent() (0x00007ff6dfa4e9e2) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6dfae02fd) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel::processBunch() (0x00007ff6dfadadd2) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6dfad7588) + 21 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6dfad714b) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6dfbdb06d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6dfbd9f53) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff6dfa18764) + 24 bytes [h:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff6de9e01f7) + 0 bytes [h:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6dfbc0c09) + 14 bytes [h:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6dfbb58d3) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6dfb13bcf) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6de8e8edc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6de8e484c) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6de8e9f2a) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6de8ea060) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6e0af55f1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb2d8f13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb2e7c54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb2e7c54f4) + 0 bytes [UnknownFile:0]
 
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