The "Unmaintained" prefix is a technical term often used in the development world to signal that a specific piece of code, feature, or a resource is no longer actively managed or updated by its creators. It's similar to a 'Beware' sign on a physical property, warning visitors to proceed with caution.
For instance, if a developer creates a resource for other users to use, but later decides not to continue updating it due to various reasons like time constraints or shifting focus to other projects, they might attach an 'unmaintained' tag to it. This tag serves as a clear indication to other users that while they can still use this resource, they should be aware that it may not be up-to-date with the latest coding standards or security updates.
From a user perspective, an 'unmaintained' tag can help yourself identify resources that may not provide the best experience or security. It signals that the resource in question may have outdated features, potential security vulnerabilities, or bugs that are unlikely to be fixed.
I've discovered 1.3 isn't very stable and I'm going to revert back to stable version 1.2 for now. My apologies for any inconveniences you may have experienced.
- Fixed server lag issue with MySQL!
- Added EnableAfterWorldDayNumber for delaying TP at beginning of wipes
- Added EnableFullTimeStructureProtectionForEveryone ability for special uses like on holidays or other unique situations etc..
- Updated Messages section, alpha sorted them too for easy finding
The config file
has been updated.
- Hotfix for bug discovered, that was producing higher CPU usage than normal on each map.
No changes
What's new in version 1.31
- hotfix for a logic error discovered when evaluating tribe ids. No other changes.
What's new in version 1.3
- Added full cluster support with MySQL integration
- Fixed bug with the NPC in Genesis missions being protected in Thatch tier
- Fixed bug with tribes tiering up and "resetting" the lower attack overrides, when EnableLowToAttackHigh=true. Now when lower tiers attack higher tiers, the two tribes can battle anytime thereafter.
- Added NewTierProtectionDurationInDays - this temporary protection you get once you have tiered up. This is to protect you from immediate attacks from any tribes that may have been waiting to attack you the moment you tier up. New tier protection also protects you from lower tier attacks.
- Added ProtectedTribeIds to configure full time protection for admin stuff etc..
- Improved performance overall.
The config file has been updated.
Also if you are not going to use MySQL then you should remove your database files, because the database schema has changed.
Sorry for the quick new release but I discovered something that I had missed in the new MaxTierProtectionDurationInDays logic!
What's new in version 1.2
- Fixed issue with MaxTierProtectionDurationInDays logic not updating correctly when you upgrade your tier.
- Updated the Messages config section
You will need to
update your config.json file.
You should also
remove your database files, because the database schema has changed.
Otherwise you may experience errors with the new version.
What's new in version 1.1
- Fixed issue with Tier database not updating correctly
- Added new config section: MaxTierProtectionDurationInDays where you can set limits on how long players can stay protected in a specific Tier
- Updated the Messages config section for multi language support
You will need to
update your config.json file.
You should also
remove your database files, because the database schema has changed.
Otherwise you may experience errors with the new version.
Thanks!