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Unmaintained [Event] Team Deathmatch 2.0

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  • Public Service Announcement

    Hey Guest, I’ve got some exciting news to share! 🎉

    Starting this December, I’ll be moving the entire GameServersHub website away from WordPress and rebuilding it in Next.js! This upgrade will bring incredibly faster speeds, smoother performance, and a modern user experience that sets the stage for everything coming next.

    In 2026, GameServersHub will be entering a new era. I’ll be revamping the entire platform from the ground up and launching a brand-new, fully modernized marketplace. It’ll feature a cleaner design, improved functionality, and better tools for both creators and server owners.

    On top of that, development has already started on the GameServerListing project at https://gsl-six.vercel.app/, which is expected to launch in early Q1 2026. This new system will make discovering and managing servers easier than ever before.


    👉 Stay in the loop!
    Join our Discord for behind-the-scenes updates, early previews, and community discussions.

    » Click here to join our Discord! «

    ~ MrOwlSky

The "Unmaintained" prefix is a technical term often used in the development world to signal that a specific piece of code, feature, or a resource is no longer actively managed or updated by its creators. It's similar to a 'Beware' sign on a physical property, warning visitors to proceed with caution.

For instance, if a developer creates a resource for other users to use, but later decides not to continue updating it due to various reasons like time constraints or shifting focus to other projects, they might attach an 'unmaintained' tag to it. This tag serves as a clear indication to other users that while they can still use this resource, they should be aware that it may not be up-to-date with the latest coding standards or security updates.

From a user perspective, an 'unmaintained' tag can help yourself identify resources that may not provide the best experience or security. It signals that the resource in question may have outdated features, potential security vulnerabilities, or bugs that are unlikely to be fixed.
added stat modifiers to armour / items
added server log when players win
now player buffs are cleared on teleport to event
added a exception to command filter for admins
fixed a bug where anything below 3 equipment sets in config would cause a bug and give none
fixed 2 crash's
Built with Server Api 3.2
added pdb for better crash stacks
possibly patched crash
  • Added schedules you can now schedule events along side random started ones only usable Event Names ("Deathmatch" or "Team Deathmatch")
  • Events will now run in order ie Deathmatch than Tdm
  • First weapon is now auto equipped
  • Ranged weapons are now loaded with a full clip
  • Stopped dinos that are carried being teleported with the player
  • Fixed a bug where a player got teleported to the event even if player requirement was not met it only happened if someone got filtered from the queue due to teleport conditions not met
  • Fixed commands being executed in events
  • Added command whitelist for ones that can be executed during events
  • Fixed config names now i remove _P from map names that have it
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