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Unverified Ark Server Remaster 1.5

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- Fixed a bug which caused some creatures to flee at low health thresholds that weren't intended to, such as Alpha creatures.

- Alpha creatures no longer deal reduced damage to herbivores.

- Implemented better plugin compatibility balance for the Rhyniognatha.

- Carcharodontosaurus Bloodrage buff now gives a 1% outgoing damage bonus per stack down from 1.75%, but they now deal an increased base bite damage amount of 175 up from 150. The duration of their Incited Speed Boosting Buff from roaring now increases by 1.0 second per Bloodrage stack, up from 0.5 seconds by default.

- Increased Chalicotherium Slash attack's base damage from 55 to 60.

- The amount of damage a Desmodus needs to inflict to produce a Blood Pack has increased from 50 to 100. Reduced the number of Blood Packs required to craft a Sanguine Elixir from 300 to 150.

- Increased Diplocaulus Bite attack's base damage from 10 to 15. Their swim sprint speed has also been slightly increaed.

- Increased Direbear Slash attack's base damage from 55 to 60.

- Increased the rate Ferox passively finds Element Dust while allowed to wander.

- Jerboas now additionally give some Hyperthermal Insulation while shoulder mounted to help protect survivors from the harsh desert heat.

- Increased Maewing's stamina usage while gliding.

- Increased the max creature weight a Mammoth can carry with its trunk. (Now equal to what Karkinos can grab)

- Reduced the time it takes for Compost Bins to produce Fertilizer to 15 minutes, down from 30 minutes previously.

- Improved Bee Hives, Tree Sap Taps, Oil Pumps, and Gas Collectors so that they automatically refresh their inventory every so often, rather than only doing do when a player accesses their inventory. This will prevent them from missing out on any resources they should have generated upon server shut downs if a player didn't recently access the structure's inventory before hand. Their resource generation intervals have also been adjusted for better balance with the new system.

- The "MaxAscendPlayer" console command has been renamed to "UnlockAscensionLevelsPlayer", and has been updated to include the recently added Scorched Earth ascension levels.

- Added a new console command with the following format: "Cheat UnlockChibiLevelsPlayer PlayerID", which will unlock the extra 5 max player levels for the input PlayerID normally achieved from leveling up a chibi by killing Alpha creatures.

- Added a new Config Setting named: "AutoUnlockChibiExtraMaxLevels". When enabled, players will automatically unlock the extra 5 max character levels that they normally would achieve after leveling up a chibi from killing Alpha creatures.

- Added a new Config Setting named: "AutoUnlockExplorerNoteExtraMaxLevels". When enabled, players will automatically unlock the extra 10 max character levels that they normally would achieve only after finding all Explorer Notes from all maps. (This doesn't actually unlock any Explorer Notes for players- they can still seek them out and receive the experience bonus upon finding each one like normal.)

- Added a new Config Setting named: "AutoUnlockFjordurRunesExtraMaxLevels". When enabled, players will automatically unlock the extra 10 max character levels that they normally would achieve only after finding all Runes on the Fjordur map. (This doesn't actually unlock any Runes for players- they can still seek them out and receive the experience bonus upon finding each one like normal.)

- Added a new Config Setting named: "AutoUnlockBossAscensionExtraMaxLevels". When enabled, players will automatically unlock the extra 75 max character levels that they normally would achieve after defeating all Ascension Bosses from various maps. (This doesn't unlock any Tek Engrams for players that they normally would get from defeating the bosses. Players will still have to defeat each corresponding Ascension Boss if they want to unlock their corresponding Tek Engrams.)

- Replaced the previous "TranscribeBPCooldownHours" Config Property with "TranscribeBPCooldownMult". Also replaced the previous "DisassembleItemCooldownHours" Config Property with "DisassembleItemCooldownMult". The cooldown on the Transcribe and Disassemble folder commands is now based on the time the item normally take to craft rather than a static amount no matter the simplicity or complexity of the item, and scales based on these new setting's values along with the player's Crafting Skill.
- Implemented better plugin compatibility balance for the Carcharodontosaurus.

- Wild Giganotosaurus no longer deal higher direct bite damage than their tamed counterparts.

- Daeodon can now consume Rare Mushrooms and Flowers. Rare Mushrooms in particular will serve as a more effective food source than raw meat (though still not quite as good as kibbles) for their Healing buff upkeep during longer combat encounters such as boss fights.

- Unridden Fenrir will now attempt activating their Ice Spiked Armor more frequently during combat. (while allowed to use AI Special Attacks from the Multiuse-Menu)

- Onycs now receive a combat buff upon hearing an allied Desmodus' Screech, which increases the damage of their attacks and reduces incoming damage taken.

- Increased Hyaenodon's bite base damage from 15 to 20.

- Increased Moschop's bite base damage from 33.3 to 35.

- Increased Pachyrhino's headbutt base damage from 33.3 to 35.

- Procoptodon Kick attacks can now apply a temporary crippling effect to knocked back targets.

- Fixed a bug which caused a few corrupt creature variants to have incorrect stat modifications.

- Fixed a possible rare server crash.

- Added a new console command with the following format: "Cheat UnlockRuneLevelsPlayer PlayerID", which will unlock the extra 10 max player levels normally achieved through collecting all Runes on the Fjordur map for the input PlayerID.
- Added a new Config Setting named: "CryopodCryoSicknessDuration". This new setting lets server owners customize the duration of Cryo-Sickness for dinos released from Cryopods. In addition, the amount of torpidity applied scales with this value so that creatures with slow torpidity recovery rates no longer remain asleep after their sickness wears off by default. Setting this below 0 will disable the feature and let Ark handle the Cryopod Cryo-Sickness duration like normal.

- The "FjordurMultiTeleportRunestoneCost" Config Setting's default value has been increased from 10 to 20 to compensate for a recent update's increase to Runestone droprate amounts.

- Increased the default amount of Runestones needed to summon Beyla, Hati and Sköll, or Steinbjörn to 200.

- Increased the Harpoon Gun Net immobilize's minimum scaled duration from 10 to 15 seconds. Reduced the cooldown between Net Projectile immobilizations from 30 to 15 seconds.

- Magmasaurs no longer take fire based damage from certain sources such as Flamethrowers, etc.

- Fenrir, Ferox, Ice Wyvern, Managarmr, Phoenix, and Snow Owls now all have inherent freeze resistances similar to Snow X Creatures.
- The amount of experience a creature earns from kills now scales based on their size/combat potential more directly than previously. In effect, smaller dinos like raptors should level up even quicker than they used to, while huge dinos such as the Giganotosaurus who have a much higher combat potential should level up somewhat slower. Experience earned from other non-kill based sources will now also scale similarly.

- Wandering enabled tames will now gain a bit of additional experience for getting some exercise/sunlight as an added incentive to not keep them locked away all the time in addition to the produce system and kibble bonus system rework as described below.

- Modified some creature produce rates and improved the dino produce system so that creatures now save progress towards their next produce. In effect, this will allow players to take out any creature they have wandering around for produce, and ride it around or do some other activity with it without interrupting their produce progress (Cryopodding/Uploading will still reset produce progress though). Once set to wander again, it will resume with its previous progress towards its next produce intact.

- Reworked the Kibble Bonus system when the "EnableKibbleBonuses" Config Setting is enabled. Kibbles will no longer grant a dose of experience or bonus imprint quality to creatures when they are force fed. Instead, to receive these secondary effects from kibbles, creatures must now consume them from their inventory naturally over time while being allowed to wander around. The bonus granted per kibble consumed has been increased to compensate for the slower consumption rate. Baby creatures will now gain double the amount of imprint quality per kibble, but will gain no experience bonus however.

- Sweet Veggie Cakes no longer grant bonus imprint quality to creatures they are fed to, and will now simply update the creature's rider-bond buff preference to the player who feeds it one with the "Use" folder command.

- The amount of Mutagen needed to mutate/retrain creature stats now depends on the creature's overall size. The default "MutagenMutationStatAdd" Config Setting has been increased from 1 to 2 to compensate, which is equal to the amount from a regular breeding mutation. Mutagen can now be used on a creature like normal to apply a stat mutation when the "EnableMutagenMutating" Config Setting is enabled, rather than needing to use the 'Use' Folder Command.

- Tamed unridden dinos now manage their stamina recovery better upon depletion and won't constantly keep getting 'Winded', similar to how wild unridden dinos function.

- Modified the following "Vocabulary.txt" terms:
* "InfoNote_MiscellaneousItemUsage"
* "Notification_FolderCommand_UsedVeggieCake_Successful"

- Added the following new "Vocabulary.txt" terms:
* "Notification_FolderCommand_UsedMutagen_ErrorNotEnoughMutagen"
- Fixed a bug which allowed some creatures with unique taming methods such as the Andrewsarchus to start losing taming progress due to player inactivity too soon, sometimes even while still being actively tamed.

- Fixed a bug causing Megatherium and possibly a few other creatures to deal lower than intended damage amounts with some of their attacks.

- Omnivores now take 33% reduced damage from fire based damage sources, similar to but not as potent as herbivores fire resistance.

- Volcanic X Creatures no longer deal bonus damage, but instead give their rider a bit more insulation and now take 50% reduced damage from fire based damage sources.

- Snow X Creatures no longer take reduced incoming damage, but instead give their rider a bit more insulation and now have freeze resistance from sources such as Ice Wyvern and Managarmr breath attacks.

- Increased the insulation bonuses various creatures give with this plugin.

- Tamed Megatherium can now activate their enraged Insect Killer buff more easily by simply attacking an insect, rather than only after killing one, making them more akin to wild Megatherium.

- Managarmr can now jump upwards up to 4 times (previously 3) before landing, and can dash up to 8 times (previously 6) before landing. Fixed an oversight that allowed Managarmr to maintain their default +50% extra base movement speed stat.

- The Dynamic Player Stats system when using the "EnablePlayerSizeAffectsStats" Config Setting has been improved and now also influences a player's base Torpidity and Oxygen stats. Additionally, player Oxygen/Food/Water consumption rates will now scale with the player's size as well.

- Players now harvest from plant resource nodes each activation rather than every second activation with the default "OverridePlayerHarvestingDamageMultiplier" plugin setting value. To compensate, the default harvest amounts of berries, fibers, etc have been reduced slightly.

- Reduced the amount of Honey gathered from the Honey Comb Rock resource nodes on Fjordur to be more in line with other Honey sources.

- Reduced the amount of Deathworm Horns gathered from the burnt Deathworm corpse nodes on Fjordur when using certain gathering sources such as the Doedicurus.

- Increased the possible amount of Element Shards harvestable from higher level Tek Creature corpses.

- Fixed a harvesting bug.

- Fixed a possible player death penalty notification discrepency.

- Added a new console command with the following format: "Cheat SetPlayerBoneSizes PlayerID HeadSize NeckSize NeckLength ChestSize ShoulderWidth ArmLength UpperArm LowerArm HandSize LegLength UpperLeg LowerLeg FootSize HipWidth TorsoWidth UpperFace LowerFace TorsoDepth HeadHeight HeadWidth HeadDepth TorsoHeight" (Each bone size is 0.0 by default and ranges from -0.5 minimum to 0.5 maximum. Requires respawning to take effect.)

- A few Config Settings have been relocated from the "[General Settings]" section to better fitted sections.
- Fixed a core Ark bug which let Stegos impale Titans, allowing for exorbitantly high damage amounts.

- Fixed a bug preventing wild Deinonychus from spawning Fertilized Eggs.

- Increased Carnotaurus Bite attack's base damage from 45 to 50. Their Headbutt attack's base damage has been reduced from 45 to 40, and now applies a crippling effect instead of bleeding.

- Maewing Belly-Flop attack's base damage has been reduced from 40 to 20 and now applies a crippling effect to those knocked back.

- Increased Megalania Bite attack's base damage from 20 to 25, and their dual Claw attack's base damage from 32 to 40. In addition, their run speed has also been increased by about 20%.

- Reduced Male Megaloceros Horn attack's base damage from 30 to 25. They can now apply their bleed debuff to other creatures too, rather than only to players.

- Wild Ravagers now apply a lesser bleed debuff with their Bite attacks which no longer cripples foes. Tamed Ravagers can now apply the same lesser bleed debuff as well.

- Sarcos now inflict a crippling bleed debuff with their Spinning-Bite attack, similar to the Allosaurus.

- Reworked the Bleed debuff (from Giganotosaurus, Thylacoleo, Megalodon, Allosaurus, Ravager, etc) so it drains between 1-5% of the victim's max health over a duration depending on the size difference between the attacker and the victim, rather than always draining a flat 5% of the victim's max health.

- When saddle 'durability' is enabled on your server using the "SaddleArmorDamagedRateMult" setting, saddles will now properly be damaged when a dino with one equipped gets hit by turrets.

- Added the following Config Settings in the "[Recommended Ini Setting Overrides]" section:
* "OverrideLimitTurretsInRange", "OverrideLimitTurretsRange", "OverrideLimitTurretsNum"
- Reduced Andrewsarchus running stamina consumption rate. Reduced its run speed while its armored turret saddle is equipped. The Andrewsarchus Saddle now reduces damage more than typical saddles due to its full body cover.

- Creatures that attempt to flee at low health will no longer be quite as hostile to their aggressor after a duration if they are able to secure enough of a safe distance away from them.

- Reduced player food/water consumption rates from using stamina slightly. Reduced the extra food depletion rate while the player is suffering from being 'Cold' to match the equivalent extra water depletion rate from being too hot. Increased the health loss rate while the player is suffering from high heat 'Hyperthermia' to match the equivalent health loss rate from hypothermia.

- Fixed a bug that affected certain creatures with unique taming methods such as the new Desmodus, preventing them from being tameable.

- Fixed a bug that could prevent certain multi-menu options from activating correctly for the player.

- Fixed a server crash.
- Fixed a bug that prevented cooking custom recipes in cooking pots.

- Fixed a bug that prevented Fjordur's Portal Cave teleport terminals from activating.

- Summoning a Realm Teleportation Portal from the multi-menu on the Fjordur map now costs 10 Runestones by default. A new Config Setting named "FjordurMultiTeleportRunestoneCost" has been added, which can be modified to adjust the default cost.

- Fjordhawk no longer teleports to or brings a player's items to them after they Fast Travel with Beds.

- Added the following new "Vocabulary.txt" terms:
* "Notification_Fjordur_MultiTeleport_ErrorNotEnoughToActivate"
- Fixed a server crash.

- Fixed a bug with the "TranscribeBPCooldownHours" and "DisassembleItemCooldownHours" Config options which prevented them from optionally being disabled.

- Fixed a bug that could cause passive tame creatures to excessively defecate during the taming process.

- Implemented some basic balance/compatibility updates for many of Fjordur's new additions. Some notable changes are:
* Andrewsarchus now gives its rider a bit of Hypothermal insulation.
* Fenrir now gives its rider a good amount of Hypothermal insulation.

- When taming a knocked out creature, players no longer need to keep food in the dino's inventory to avoid its taming progress from rapidly depleting. This should allow players to more freely go out and collect prime meat when taming carnivores for example, without the creature filling up on less effective basic meats in the meantime.

- Adjusted various creature tame speeds that had disproportionally long tame times at lower levels compared to at higher levels. With these changes, the affected creatures will now be a bit quicker to tame at lower levels, while taking roughly the same time at higher levels. This should be particularly helpful for early game passive taming on servers that have the "PassiveTameRequiredLevelEqualsBaseLevel" config setting enabled.

- Players will now be notified in game when an attempt to passively feed tame a creature fails due to not being a high enough level.

- In addition to reducing the Stamina cost of Swimming/Flying while not sprinting, leveling up the Oxygen stat will also now reduce the stamina cost of carrying others for creatures with the capability to do so.

- Improved Scorpion and Titanboa Torpor infliction rates. They both now inflict 6x the damage dealt in Torpor, and the effect duration can stack up to 3 hits at a time, helping to ensure that they can knock out foes before killing them.

- Increased Sinomacrops Stamina usage when ascending or gliding while carrying a player.

- Increased the default corpse lifespan of wild dinos from 5 to 10 minutes.

- Players that are Bola'd or ensnared by an Araneo's web variant can now swing a sharp bladed weapon to help break theirself free from the binds more quickly.

- Adjusted some base stamina usage rates for players slightly.

- When using the "EnableItemCraftingRevamp" config setting, the default amount of experience earned from crafting has been doubled to help make crafting a more viable means of leveling up considering the higher than normal craft times of many items.

- Added the following new "Vocabulary.txt" terms:
* "Notification_WakingTame_ErrorNotHighEnoughLevel1"
* "Notification_WakingTame_ErrorNotHighEnoughLevel2"
- The "/StatMindwipe" chat command will now function properly with the "EnableMindwipePenalty" config setting, and will now only cause players to lose a level when used if the "EnableMindwipePenalty" setting is enabled.

- Fixed a scenario where certain mod setups could possibly prevent some tames from gaining experience.

- The death penalty notification text has been updated to address an unhandled case scenario.
*The "Vocabulary.txt" term: "Notification_DeathPenalty_PlayerLostLevel" has been modified, and the following term has also been added: "Notification_DeathPenalty_PlayerStatLowered".​
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