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AgitoReiKen

Well-known member
Joined
Feb 2, 2018
Messages
76
AgitoReiKen submitted a new resource:

VIP - Setup custom stats for player/dino, kits with cd, chat colours, tags

This plugin works with "Permissions" and can setup custom parameters for groups:
- Player stats:
Code:
"Health":1.25,
"Stamina":1.25,
"Weight":2,
"Food":1,
"Oxygen":2,
"Water":1,
"MeleeDamageMultiplier":1,
"SpeedMultiplier":1.1,
"CraftingSpeedMultiplier":1,
"Fortitude":1,
Example: Player has 100 hp, with 1.25 multiplier his hp will be increased to 125
- Damage, Resistance, Harvest scales:
Code:
"PlayerHarvestScale":1.25,
"PlayerDamageScale":2,
"PlayerResistance":0.5...

Read more about this resource...
 
expensive:eek: , is it possible to demo version (restriction on issuing vip, up to 3 players) for free?
 
Last edited:
does it multiply with the serversettings?

so we got the following settings:
View attachment 1329

if i add this:
"PlayerHarvestScale":2.0,

will this result in 6x harvest for the vip players?
 
Someone already made experience with it:
Can you test the Plugin Demo ?? before buy ?
 
Hello, I just bought your VIP plug-in and paid for it. But why can't I download it yet?
 
AgitoReiKen updated VIP with a new update entry:

Perfomance UPD

- Reworked some functions for better perfomance
- Updated config

Code:
"General":{
    "MultipliableItemsMode":0,
    "Items":[
        "MultipliableItemsMode: 0 - items, that can't be multiplied | 1 - items, that can be multiplied",
        "Blueprint"
    ],
    "TransferTools":[
        "If you have transfer tools like s+",
        "Blueprint"
    ]
}

Read the rest of this update entry...
 
Is there a way to make it so VIP is able to ignore vitamin?
 
{
"Players": [
{
"Permission": "premiums",
"Health": 1,
"Stamina": 1,
"Weight": 1,
"Food": 1,
"Oxygen": 1,
"Water": 1,
"MeleeDamageMultiplier": 1,
"SpeedMultiplier": 1.1,
"Intelligence": 1,
"Fortitude": 1,
"VitaminA":1,
"VitaminB":1,
"VitaminC":1,
"VitaminD":1,
"PlayerHarvestScale": 1.25,
"PlayerDamageScale": 1,
"PlayerResistance": 1,
"DinoHarvestScale": 1.25,
"DinoDamageScale": 1,
"DinoResistance": 1
}],
"Messages": {
"Sender": "VIP"
}
}


Isn't 1.0 just default? I want to make it so they don't have to ever worry about vitamins depleting or have surplus.
 
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