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SignUp Now!Yes, I it is logged when the check is called, however for someone on Ultimate or Enterprise I can see how that could be annoying, so we might remove it in a future release.
just upgraded to new plugin v1.0. Running into issues trying to config it for multi server grids. The config instructions say to put in the IP: PORT and assuming a code you guys call a Secret I assume goes next to that? is that to be added via a command, or do we manually add it? and if we manually add it, how do I generate those keys ahead of time so that they can be added? Do i simply add the server, get the secrets, skip the detection, and add it manually or what? just a little confused. thanks
I tried to generate and add one manually to start with, and it still prompted me in the console to run the command ,as if it didn't detect the settings.
Also, the config files says "IP: PORT" .. which port do we use, the PUSH port ? game port? query port? RCON port? .. omg, so many ports! lol
No problem!
So the IP: PORT is the game IP and port. Yes they need adding manually into the JSON, so you'd need to create all the servers and skip the connection check first. Going forward we might look at if we can add a command to do it, however it's probably impractical as the admin would have to travel from grid to grid to set them up!
We had alot of help in building this version of the plugin, so I'd need to check to confirm, but I think it uses the default "secret" config option as a fallback, in case a particular grid doesn't have its own secret, which is probably why you get that warning.
You can see how we load the per-grid secret at https://github.com/BuycraftPlugin/T...fb8f8305/Tebex-Ark/TebexArk/TebexArk.cpp#L375
Kind Regards,
Liam
So If I understand it right, I add every Single Server into the json like this?
"secrets":{
"ip1root1: Port":"secretcode",
"ip2root1: Port":"secretcode",
"ip3root1: Port":"secretcode",
"ip1root2: Port":"secretcode",
"ip2root2: Port":"secretcode"
},
Do i have to add both servers to the Servers then if i host on multiple roots?
Is it always the same secretcode or do I assign one for all servers?
Hey Revy,
You have a couple of options - if you don't want to have a separate server for each grid, then you can share one secret code between all instances. However, if you have commands that need to execute separately on every grid, this wouldn't work for you.
Otherwise, you can create multiple servers against one website in your control panel (Just go to Integration >> Servers). This then means you can have commands set to run against each server/grid. Each server will have its own secret key, which you will put into the config.
It's a weird steam id.Terminal:
View attachment 1314
@tebex
My shop doesn't appear to be working at all, none of the commands are executing properly. I tried adding a simple free points package and these are my results;
In-Game:
View attachment 1313
Terminal:
View attachment 1314
However simply doing the command myself in game works perfectly fine as it should. None of the commands I have for the packages in the shop are working at all, is this a configuration problem somewhere? I run 12 grids so I'm just wondering if that could be causing the issue
It's a weird steam id.
it looks like this is related to permissions, I have the same issue, but the exact same command works on select servers while it fails to work on othersHaving a strange bug with Tebex and Permissions. I'll post screenshots below of Tebex config.
Tebex is working for adding points and all of that but doesn't work at all when using Permissions. It won't add a user into a permission group that I have setup. I can add them manually in game but Tebex for some reason won't add them to group. @tebex
Yep exact issue I'm having, I've reached out to @Michidu and see if he has any idea.it looks like this is related to permissions, I have the same issue, but the exact same command works on select servers while it fails to work on others
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