PvP+ [Deleted]

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No, idea what GSM is.

Did you mean the GCM blink rifle? I use that for testing and haven't had any issues with it if so. What did you shoot that caused a crash?
Admin rifle in creative mode. Already found a problem - did not add a few lines to the config.
 
Lethal updated PvP+ with a new update entry:

PvP+ 1.55

v1.55

Updated Weapon Jamming to prevent still being able to fire when you have 0 extra ammo.
JSON:
    "WeaponsJamOnDismount":{
        "Enabled":true,
        "JamTime":3.0,
        "AffectAllDinos":false,
        "AffectedDinos":[
            "Blueprint'/Game/Aberration/Dinos/Basilisk/Basilisk_Character_BP.Basilisk_Character_BP'"
        ]
    },
Updated messaging as well
JSON:
        "WeaponJammed":{
            "Message":"Your weapon has jammed! {} seconds until...

Read the rest of this update entry...
 
Server crashed several times cause of this plugin. Would be perfect if you could check it. The problem was only on island.
 
great job.

suggest: prevent player to use Rocket Launcher when the player ride Stegosaurus.

because that is very easy to destroy turret when the player use Rocket Launcher when the player ride Stegosaurus.
 
Last edited:
Lethal updated PvP+ with a new update entry:

PvP+ 1.56

v1.56

You can now configure Alliances to limit the amount of players allowed. This allows smaller tribes to group up and prevents mega Alliances by larger tribes.
JSON:
    "Alliances":{ //Alliance size limits
        "Enabled":true,
        "MaxAllianceTribeMembers":8 //Tribe members allowed in the alliance (total members of all tribes in the alliance)
    },
Additional messaging was added as well since this restricts tribes to 1 named alliance.
Server needs the following...

Read the rest of this update entry...
 
Lethal updated PvP+ with a new update entry:

PvP+ 1.57

New Alliance Option - Alliance Cooldown Added
Allows adds a tribe log entry when the cooldown starts.
JSON:
    "Alliances": { //Alliance size limits
        "Enabled": true,
        "AllianceLeaveCooldown": 60, //Number of minutes to block joining a new alliance after leaving one. 0 Disables the cooldown feature
        "MaxAllianceTribeMembers": 8 //Tribe members allowed in the alliance (total members of all tribes in the alliance)
    },
New Alliance Messaging
JSON:
...

Read the rest of this update entry...
 
Lethal updated PvP+ with a new update entry:

PvP+ 1.59

Plant Z will have an option to not give the flash bang effect on players but still allow dismounting players from dinos.
JSON:
    "PlantSpeciesZ": {
        "DisableFlashBangOnPlayers": false //Disable flash effect on players while still allowing for the dismount effect
    },

New Tribe Cooldown has been added.
  • Tribe Cooldown code to allow solo tribes to be created but will restrict Invites and Merges so players can be in a solo tribe at anytime regardless of...

Read the rest of this update entry...
 
SS HoverSkiffSS Platform Structure Limit does not work!
can you fix this?

Code:
    "PlatformStructureLimit": {
        "Enabled": true,
        "DefaultLimit": 50,
        "TurretLimit": 20,
        "PlatformOverrides": {
            "Blueprint'/Game/Mods/StructuresPlusMod/Misc/HoverSkiff/PrimalItem_HoverSkiffSS.PrimalItem_HoverSkiffSS'":5,
            "Blueprint'/Game/Genesis/Dinos/TEKHoverSkiff/TekHoverSkiff_Character_BP.TekHoverSkiff_Character_BP'":5
 
SS HoverSkiffSS Platform Structure Limit does not work!
can you fix this?

Code:
    "PlatformStructureLimit": {
        "Enabled": true,
        "DefaultLimit": 50,
        "TurretLimit": 20,
        "PlatformOverrides": {
            "Blueprint'/Game/Mods/StructuresPlusMod/Misc/HoverSkiff/PrimalItem_HoverSkiffSS.PrimalItem_HoverSkiffSS'":5,
            "Blueprint'/Game/Genesis/Dinos/TEKHoverSkiff/TekHoverSkiff_Character_BP.TekHoverSkiff_Character_BP'":5

Your blueprint is wrong.
"Blueprint'/Game/Mods/StructuresPlusMod/Misc/HoverSkiff/BP_HoverSkiff.BP_HoverSkiff'"
 
Does the Cannon modifier cut cannon damage across the board? I'm looking to disable it versus buildings/structures but not entirely.

"Cannon": {
"Enabled": false,
"ReduceDamageByPercent": 50 //Reduced by percentage, 100 = No Damage, 0 = Normal Damage, 50 = Half Damage, etc
 
Does the Cannon modifier cut cannon damage across the board? I'm looking to disable it versus buildings/structures but not entirely.

"Cannon": {
"Enabled": false,
"ReduceDamageByPercent": 50 //Reduced by percentage, 100 = No Damage, 0 = Normal Damage, 50 = Half Damage, etc

Only against structures.
 
it says collision detected for the turret but still allows to place, why?
 
it says collision detected for the turret but still allows to place, why?
Using a structure limit plugin? I assume since you are asking here you are not on my discord where I have released changes not available here yet and this conversation was already discussed.
 
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