Items+ (See Paid Version) [Deleted]

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西米达
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已发现系统中正在运行调试器。
请将其从内存中卸载并重新启动程序。
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The error message tells you how to resolve it.
 
Sir @Lethal,

I want to ask about "AutoUploadDownloadOnTransfer" system. it does not work with "Permissions" section, right?

I mean, even if I use "Permissions" system in this your plugin, everyone still can use "AutoUploadDownloadOnTransfer" system (can use "/upload" every items in the "Items" list) even if I set those items "Transfer":"disallow" in the "Items" section right?
 
Hello, when transferring an from server to server, the server crashes with an error.

Fatal error!

VERSION: 315.4
ItemsPlus.dll!UnknownFunction (0x000007fed7b01d10) + 0 bytes [UnknownFile:0]
version.DLL!ArkApi::Hook_AGameState_DefaultTimer() (0x000007fee9ed3ca8) + 36 bytes [C:\Users\Adrian\Desktop\Programmierung\LIBRARIES\C++\ARK-Server-API-master\version\Core\Private\Ark\HooksImpl.cpp:143]
ShooterGameServer.exe!TBaseDelegate_RetVal_NoParams<bool>::Execute() (0x000000013f756838) + 0 bytes [f:\build\live315\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1113]
ShooterGameServer.exe!FTimerManager::Tick() (0x00000001417b5380) + 33 bytes [f:\build\live315\engine\source\runtime\engine\private\timermanager.cpp:1084]
ShooterGameServer.exe!UWorld::Tick() (0x000000014167521a) + 0 bytes [f:\build\live315\engine\source\runtime\engine\private\leveltick.cpp:1294]
ShooterGameServer.exe!UGameEngine::Tick() (0x00000001415e1901) + 0 bytes [f:\build\live315\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f6af242) + 0 bytes [f:\build\live315\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain() (0x000000013f6aaf8c) + 0 bytes [f:\build\live315\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f6b01fa) + 5 bytes [f:\build\live315\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f6b0349) + 8 bytes [f:\build\live315\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000142649399) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x000000007759570d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000776f385d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000776f385d) + 0 bytes [UnknownFile:0]
Last Replicated Actor DroppedItemGenericLowQuality_C_0
Last Remote Function ClientServerSOTFNotificationCustom
 
Last edited:
It's a packed dll. Nothing fishy going on here. if you don't trust it don't use it. You are new here and I have been around awhile and is a trusted dev.
 
server system is all installed with the latest updates, and all the methods searched on google have been tried and it still doesn’t work, who will save me~~ it drives me crazy :(
 
hello , is there a way we can use that in ignore item "PrimalItemStructure_" , if we wanna ignore the weight change on all structure rather than adding them 1 by 1
 
but in version 1.5 there is an error with the message "A Debugger has been found running in your system Please, Unload it from Memory and Restart your Program".
 
but in version 1.5 there is an error with the message "A Debugger has been found running in your system Please, Unload it from Memory and Restart your Program".
Win10 system repair has no effect, because we are the server system server 2012R2
 
but in version 1.5 there is an error with the message "A Debugger has been found running in your system Please, Unload it from Memory and Restart your Program".
You would need to search Google or something for a solution to this problem. Plugin will not load when this condition is present.


hello , is there a way we can use that in ignore item "PrimalItemStructure_" , if we wanna ignore the weight change on all structure rather than adding them 1 by 1
No, sorry.
 
Hello, anyone can tell me what tables name that plugin will made on SQL ?

thanks
 
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