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Unmaintained [DEPRICATED] Dino Passive Protection 1.4

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From a user perspective, an 'unmaintained' tag can help yourself identify resources that may not provide the best experience or security. It signals that the resource in question may have outdated features, potential security vulnerabilities, or bugs that are unlikely to be fixed.
- Added dismount timer
- Added an item whitelist for food/pastes/fert
- Fixed dinos with crafting inventories not being protected
- Updated to API 3.2
Change Notes:

  • Added additional optimizations that should increase performance with decent sized structure whitelists and dino blacklists, and areas with a larger structure count.
  • Fixed bug from 1.1b where blacklisted dinos were flagged incorrectly
Change Notes:


  • Added new config option for blacklisted dinos message (DinoIsBlacklistedMessage)
  • Optimized Passive requirements to only be evaluated if required
  • Added optimization for structure whitelist and dino blacklist checks to only happen if all other Passive requirements are met
  • Added additional optimization flags during plugin compilation (may increase performance)
Change Notes:

- Added config option for baby dino protection (ProtectBabyDino) (Thanks, @Foppa#6820!)
- Added config option for turret dino protection (RequiresNotTurretMode) (Thanks, @Foppa#6820!)
- Updated config reload command: Console and RCON (DPP.Reload) (Thanks, @Foppa#6820!)
- Updated RCON command to reply on successful Reload (Thanks, @Foppa#6820!)
- Updated min API version to 3.1 (Thanks, @Foppa#6820!)
- Removed Permissions plugin dependency
- Added chat command to check owned dinos protection status (!dpp status)
- Also lists a reason why not protected
- Added additional message options for new dino status command
- Potential Fix for Neutral and Aggressive dinos sometimes getting protected
- Added configurable logging for debugging issues (EnableConsoleDebugging) (Also very messy)
- Added a Dino Blacklist for dinos that cannot be protected
- Added a Structure Whitelist to allow customization of what structures can affect "RequiresNoNearbyEnemyStructures"
- Added a new command to check target dino's and structure's blueprint paths (!dpp getpath)
- Note: Spawn blueprint paths and plugin blueprint paths can vary wildly.
- ALWAYS use blueprint paths from "!dpp getpath" on dinos or structure you want to use in the config
- Updated empty inventory check to actual check for items (Old method allowed people to stand on top of a dino and kill it)
- Added config to allow saddles
Change Notes:
  • Fixed crashes related to Ark update
Removed debugging logs from console
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