Modify the number of online players.
void ConnectedPlayersChanged(int NewPlayersCount)
{
AGameSession* IsAGameSession = ArkApi::GetApiUtils().GetShooterGameMode()->GameSessionField();
AShooterGameSession* Session = static_cast<AShooterGameSession*>(IsAGameSession);
Session->OnNumConnectedPlayersChanged(NewPlayersCount);
}
Fake Players.
How to use your own research.