Hi all,
I'm wondering if it might be possible for an Ark Server API plugin to extend some functionality to a mod created in the ark dev kit using the blueprint system, and how that might work?
One use case might be: the communication features available in the version of UE4 used by Ark is extremely limited, however it's relatively easy to add, for example, a c++ websocket library to an ark api plugin and to utilise that functionality.
Would it somehow be possible to access that additional functionality added by that plugin from within the UE4 blueprints system?
I'm wondering if it might be possible for an Ark Server API plugin to extend some functionality to a mod created in the ark dev kit using the blueprint system, and how that might work?
One use case might be: the communication features available in the version of UE4 used by Ark is extremely limited, however it's relatively easy to add, for example, a c++ websocket library to an ark api plugin and to utilise that functionality.
Would it somehow be possible to access that additional functionality added by that plugin from within the UE4 blueprints system?