How can the quality of the goods be guaranteed

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fireelves

FreeeeeDommmm
Joined
Jul 17, 2019
Messages
10
View attachment 2624

I hope I can control the quality of the goods by 100%.But the code is actually running.
Due to the parameter {quality} of the item, it is difficult for me to produce a 755 mass weapon.
 
View attachment 2625

I tested the quality parameters to get a weapon and counted the properties that the different parameters would yield.Simply make a picture.
If you want a property of 755.3.It needs to be accurate [21.843].
But I haven't tried anything else
 
I want to code it to be compatible with all weapons/clothing/saddles.
I hope someone can help me.
Thank you very much
 
Can't the fixed MinRandomQuality be used?
Code:
player_controller->GiveItem(&out_items, &fblueprint, default_amount, quality, force_blueprint,
                            false, MinRandomQuality);
 
Can't the fixed MinRandomQuality be used?
Code:
player_controller->GiveItem(&out_items, &fblueprint, default_amount, quality, force_blueprint,
                            false, MinRandomQuality);
Do you know how to use MinRandomQuality
I can't find the value of this variable
 
OwnProx
I'm trying to directly control the highest attribute
Although it has been solved, I don't think it is the best solution to calculate by Numbers
Do you know of any other ways to control the properties of items ?
 
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