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  • Public Service Announcement

    Hey Guest, I’ve got some exciting news to share! 🎉

    Starting this December, I’ll be moving the entire GameServersHub website away from WordPress and rebuilding it in Next.js! This upgrade will bring incredibly faster speeds, smoother performance, and a modern user experience that sets the stage for everything coming next.

    In 2026, GameServersHub will be entering a new era. I’ll be revamping the entire platform from the ground up and launching a brand-new, fully modernized marketplace. It’ll feature a cleaner design, improved functionality, and better tools for both creators and server owners.

    On top of that, development has already started on the GameServerListing project at https://gsl-six.vercel.app/, which is expected to launch in early Q1 2026. This new system will make discovering and managing servers easier than ever before.


    👉 Stay in the loop!
    Join our Discord for behind-the-scenes updates, early previews, and community discussions.

    » Click here to join our Discord! «

    ~ MrOwlSky

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ArkApi::GetApiUtils().SendServerMessage(player, FLinearColor(0, 1, 0), "Pos: {0:.0f}, { 1:.0f }, { 2:.0f }", Pos.X, Pos.Y, Pos.Z);
also the values are float ranging from 0.0 - 1.0 so to get a mixture you would do something like 0.3f, 0.3f, 0.3f
that's how i support colours good luck but yeah i'm sure Michidu will look at this soon and fix it but for now use my method

also if this is the api and not for a plugin then set build as release mode and x64
 
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Enable C++ 17 support in the compiler settings.
 
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