- Joined
- Jan 26, 2018
- Messages
- 4
Hey all,
Is there already a plugin which will prevent a tribe from attacking the same tribe after destroying structures? The use case would be Tribe A raids Tribe B, destroying a good amount of their base (or even wiping them entirely). Plugin is triggered after a configurable amount of building damage dealt (or some other metric). After a configurable grace period, allowing Tribe A to loot and recover some resources from the raid, Tribe B is granted total building damage immunity from Tribe A (or possibly even building immunity from everyone) for a configurable period of time. Some form of exploit detection would be great, to prevent someone from intentionally getting a shell base wiped then placing turrets around another tribe's structures for example.
I'm just curious if this exists presently, or if anyone has interest in developing it. If not, I may try my hand at it.
Is there already a plugin which will prevent a tribe from attacking the same tribe after destroying structures? The use case would be Tribe A raids Tribe B, destroying a good amount of their base (or even wiping them entirely). Plugin is triggered after a configurable amount of building damage dealt (or some other metric). After a configurable grace period, allowing Tribe A to loot and recover some resources from the raid, Tribe B is granted total building damage immunity from Tribe A (or possibly even building immunity from everyone) for a configurable period of time. Some form of exploit detection would be great, to prevent someone from intentionally getting a shell base wiped then placing turrets around another tribe's structures for example.
I'm just curious if this exists presently, or if anyone has interest in developing it. If not, I may try my hand at it.