ArkShop.dll Fatal error! Server crashing regularly.

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beepboopen

Supporter Rank
Joined
Jan 20, 2022
Messages
6
Hello Ark Community!

Yesterday I started noticing the server was crashing consistently. This is the exception that keeps getting thrown.

I'm running latest version of ArkServer 343.7. I'm running version Ark Shop 3.0.1.

Please help if anyone knows what this about???

Fatal error!



VERSION: 343.7
ArkShop.dll!spdlog::logger::log<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >() (0x00007ffd8086d9a3) + 0 bytes [C:\ARK-Server-API\version\Core\Public\Logger\spdlog\details\logger_impl.h:111]
ArkShop.dll!ArkShop::Store::Buy() (0x00007ffd8091548e) + 38 bytes [C:\Ark-Server-Plugins\ArkShop\ArkShop\Private\Store.cpp:428]
ArkShop.dll!ArkShop::Store::ChatBuy() (0x00007ffd80915de6) + 0 bytes [C:\Ark-Server-Plugins\ArkShop\ArkShop\Private\Store.cpp:480]
VERSION.dll!ArkApi::Commands::CheckCommands<ArkApi::Commands::Command<void __cdecl(AShooterPlayerController *,FString *,enum EChatSendMode::Type)>,AShooterPlayerController * &,FString * &,enum EChatSendMode::Type &>() (0x00007ffd8bbc72e6) + 84 bytes [J:\ARK-Server-API-master\ARK-Server-API\version\Core\Private\Commands.h:115]
VERSION.dll!ArkApi::Hook_AShooterPlayerController_ServerSendChatMessage_Impl() (0x00007ffd8bbc3a83) + 0 bytes [J:\ARK-Server-API-master\ARK-Server-API\version\Core\Private\Ark\HooksImpl.cpp:117]
RconCrossServerChat.dll!Hook_AShooterPlayerController_ServerSendChatMessage_Impl() (0x00007ffda632828f) + 0 bytes [J:\ARK-Server-API-master\1 My Plugins\RconCrossServerChat\RconCrossServerChat\Private\RconCrossServerChat.cpp:43]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff67796b150) + 192 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:339]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6780c562e) + 19 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::processEvent() (0x00007ff6780ef93c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::processEvent() (0x00007ff67855b2f0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6785ffed6) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datareplication.cpp:1055]
ShooterGameServer.exe!UActorChannel::processBunch() (0x00007ff6785c835f) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:1812]
ShooterGameServer.exe!UActorChannel::ReceivedBunch() (0x00007ff6785c8d85) + 11 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:1707]
ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff6785ca29f) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6785ca0a6) + 11 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6785ca1f3) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6786d44ca) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1246]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6786d4aca) + 12 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:658]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff67852a686) + 0 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:185]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff67846720c) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6786841c9) + 14 bytes [f:\build\lostisland\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6786ab092) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6786464af) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff676479748) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGameServer.exe!GuardedMain() (0x00007ff6764761bd) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67647621a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff676479dac) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff679520b0d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdcbf27034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdcc062651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdcc062651) + 0 bytes [UnknownFile:0]
 
When did you start using ark shop? Has it been working before? I only started using and i am working on syncing my servers.

I use host havoc and my shop is still working fine. I just dont carry points over servers yet.

Host havoc files were outdated.
 
Yes it's worked before. It started after this most recent update.

I am hosting on my own physical server. It hasn't been crashing as frequently the last day or so, but it's still crashing a few of the maps here and there.

If anyone else has any insights?
 
Thanks. The issue seemed to resolve itself after the vday update was removed. I still get ArkShop.DLL exceptions from time to time, but much less frequently since the event ended.
 
Tempest Dedicated Servers
Tebex
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