2.3 version RCONClientConnection crash

Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • Public Service Announcement

    Hey Guest, I’ve got some exciting news to share! 🎉

    Starting this December, I’ll be moving the entire GameServersHub website away from WordPress and rebuilding it in Next.js! This upgrade will bring incredibly faster speeds, smoother performance, and a modern user experience that sets the stage for everything coming next.

    In 2026, GameServersHub will be entering a new era. I’ll be revamping the entire platform from the ground up and launching a brand-new, fully modernized marketplace. It’ll feature a cleaner design, improved functionality, and better tools for both creators and server owners.

    On top of that, development has already started on the GameServerListing project at https://gsl-six.vercel.app/, which is expected to launch in early Q1 2026. This new system will make discovering and managing servers easier than ever before.


    👉 Stay in the loop!
    Join our Discord for behind-the-scenes updates, early previews, and community discussions.

    » Click here to join our Discord! «

    ~ MrOwlSky

Status
Not open for further replies.

cokll

Well-known member
Joined
Jan 30, 2018
Messages
36
Fatal error!



VERSION: 277.0
UnknownModule!UnknownFunction (0x0000000100000000) + 0 bytes [UnknownFile:0]
version.DLL!UnknownFunction (0x000007fef378a63c) + 0 bytes [UnknownFile:0]
version.DLL!UnknownFunction (0x000007fef379676b) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!RCONClientConnection::Tick() (0x0000000140110a59) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\rconserver.cpp:97]
ShooterGameServer.exe!URCONServer::Tick() (0x0000000140111c2e) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\rconserver.cpp:297]
ShooterGameServer.exe!AShooterGameMode::Tick() (0x000000014019c84f) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3359]
ShooterGameServer.exe!AActor::TickActor() (0x0000000140f775be) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:765]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x0000000140f75c97) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:141]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x000000014124a890) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00000001409e4a35) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00000001409e435d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001409e60ba) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001412184cf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x000000014121bd4c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00000001410dc9b3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGameServer.exe!UWorld::Tick() (0x00000001410de1f0) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1204]
ShooterGameServer.exe!UGameEngine::Tick() (0x000000014103bfdf) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013fe28a7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x000000013fe243ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013fe29aca) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013fe29c00) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x000000014201d5c1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000775359cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007776a561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007776a561) + 0 bytes [UnknownFile:0]

2.3 version RCONClientConnection crash
 
You didn't provide any useful information. What plugins are you using? When does it crashes?
 
You still didn't answer my first question. Because Rcon works fine for me.
 
I found that occasionally using RCON will crash,Most of the time is normal.
I am using
plugins.unload
plugins.load
Using Rcon crash
 
And what plugin are you trying to reload using those commands..?
 
Status
Not open for further replies.
Back
Top