- Added support to pull to/from dedi storages
- Fixed a potential lag issue
- Fixed dino breeding cooldown
- Added Cryo sickness timer
JSON:"CryoCooldown": { // modify cooldown of cryo sickness "DefaultCooldown": 300, // default cryo sickness for everyone "Groups": { // individual cooldown seconds per permission group "Admins": 0 } }
- Modifier config reload command, vm.reload [0/1] if the parameter is 1, the dinos will be reloaded to account for a new breeding timer (can cause small server hiccup)
- Fixed all crop plots being 0 water when placed and when server restarted
- Added "Global" section to DinoFunctions config entry
- Added new "BedSettings" config entry:
JSON:"BedSettings": { // Section to control bed spawn cooldown "Global": { // If present, it will affect all bed types "UseFixedSpawnTime": false, // If true "FixedSpawnSeconds" will be used, instead of choosing between a min/max "FixedSpawnSeconds": 300, // Seconds of cooldown. Only used it the above setting is true. "MinRespawnTimer": 10, // Min spawn cooldown. Not used if "UseFixedSpawnTime" is true "MaxRespawnTimer": 300 // Max spawn cooldown. Not used if "UseFixedSpawnTime" is true }, "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_Bed_Simple.PrimalItemStructure_Bed_Simple'": { // Bp path for the structure / item used to place the bed "UseFixedSpawnTime": false, "FixedSpawnSeconds": 300, "MinRespawnTimer": 10, "MaxRespawnTimer": 300 } },
- Changed some auth code to prevent issues
- Added new dino features:
JSON:{ "DinoControl": { "Carno_Character_BP": { // Class of the dino, can be partial names or full blueprint path matches "Breeding": { "MinBreedingTimer": 1, // Min breeding timer "MaxBreedingTimer": 5, // Max breeding timer "IsIntervalInHours": false, // If true intervals above will be treated as hours, if false they will be treated as minutes "PreventBreeding": false // If true the dino won't breed }, "Mutation": { "MutationChanceMultiplier": 1, // Modify mutation chance, 1 is the default mutation chance. Ex: 3 = 3x more mutation chance "NumMutations": 1 // Number of mutations to give when the chance is successful }, "Riding": { "PreventRiding": false, // If true dino won't be breedable "MinPlayerLevelToRide": 50, // If level > 0 the player level will be checked, and won't be allowed to ride if below that level "RequirePermissionToRide": "CarnoRide", // If config is "" it won't be checked, else it will check if player has permission to ride. NOTE: This refers to a permission in a group, NOT A GROUP NAME "Messages": { "CannotRide": "You cannot ride this dino", "CannotRideLevel": "You cannot ride this dino. You need to be at least level {}", "CannotRidePermission": "You don't have permission to ride this dino" } } } } }
1.4.1:
- New auth server. check discord on how to migrate to the new system.
- Fixed infinite cooldown bug
- Added new feature:
If you don't understand what wildcards are:JSON:"PullSystem": { "UseWildcardsForSearching": false,
- Added Pull Words section to allow changing some keywords
JSON:"PullWords": { "Inventory": "inv", "Structure": "structure", "All": "All" }
1.4.2:
- Fixed a bug when changing HP of structures
- You can now change HP of all structures (keep in mind inventory changes like slots and craft speed won't have any effects on structures without inventories!)
- Fixed a dupe issue with /pull and distribute
- Added a new config option to disable refunding structure when is obstructed
1.32:
- Fixed "ExcludedDistributeItemTypes", it will now ignore listed item types properly.
- Added "ExcludedPullItemTypes", same as the distribute setting but for Pull system.
- Fixed an scenario where players weren't able to pull again even if being at 0 seconds cooldown.
Config Additions:
JSON:"PullSystem": { "ExcludedPullItemTypes": [ 2, 1, 6 ],
1.33:
- Fixed an scenario where players would do /pull structure while aiming at a foliage actor (bushes, trees, rocks) and the server would crash.