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Click on "Get Support" to join Discord -------------------->
Join and type "/info purchase" for instructions
License activation is automatic and must be done through discord using my license bot
Current Features
RCON/Console Commands
lethaldecay.tribe <tribeid> - Manually forces a tribe into decay mode
lethaldecay.reload - Reloads the config
lethaldecay.list - Lists tribes that are ready to be decayed if using manual decay instead of auto decay.
lethaldecay.pause - Will pause further decay activity and you will be reminded every 60 seconds if paused (current decay queue will be completed still)
lethaldecay.check <tribeid> - Check decay status for a tribeid
lethaldecay.rapid - Manually triggers the Rapid Decay System to start running before its automated time
lethaldecay.last <tribeid> - will show the last tribe member login with timestamp with the highest decay timer
RCON Commands
lethaldecay.instant - remove specific structures players leave littered around the map.
lethaldecay.shortlist - outputs an entry for all tribes set to decay within 48 hours to the Tribe Log, API Log and Decay Webhook.
Chat Commands
/decaytime - Allows checking tribe decay times while looking at a tribe owned structure
Licensing
One license is limited to a single physical server, so multiple ark servers running on the same machine (HWID) would only need 1 license.
Click on "Get Support" to join Discord -------------------->
Join and type "/info purchase" for instructions
License activation is automatic and must be done through discord using my license bot
Current Features
- Permission based timed decay (based on tribe inactivity not material based tiers)
- Rapid Decay feature to remove small cluttered structures faster then full decay timers with other configurable criteria
- Instant Decay feature that will remove specific structures you specify with other configurable criteria
- Complete removal of Structures, Dinos, Players (no random bags or vaults left over)
- Logging (api log and discord)
- Unclaimed dino decay
- Manual or Automatic decay option for Normal and Rapid decay
- Server Performance Monitoring allows for real-time decision making to prevent large base decay lag while players are online.
RCON/Console Commands
lethaldecay.tribe <tribeid> - Manually forces a tribe into decay mode
lethaldecay.reload - Reloads the config
lethaldecay.list - Lists tribes that are ready to be decayed if using manual decay instead of auto decay.
lethaldecay.pause - Will pause further decay activity and you will be reminded every 60 seconds if paused (current decay queue will be completed still)
lethaldecay.check <tribeid> - Check decay status for a tribeid
lethaldecay.rapid - Manually triggers the Rapid Decay System to start running before its automated time
lethaldecay.last <tribeid> - will show the last tribe member login with timestamp with the highest decay timer
RCON Commands
lethaldecay.instant - remove specific structures players leave littered around the map.
lethaldecay.shortlist - outputs an entry for all tribes set to decay within 48 hours to the Tribe Log, API Log and Decay Webhook.
- I suggest using Rcon Scheduler or whatever tool you use to run scheduled rcon command daily.
Chat Commands
/decaytime - Allows checking tribe decay times while looking at a tribe owned structure
- command will show normal or rapid decay time depending on the config rules for rapid decay
JSON:
"DiscordLogging": { //This will log information to a discord channel about events that happen when a player joins a server
"Enabled": false, //enables the feature
"Webhook": "", //discord channel webhook for Normal Decay
"RapidDecayWebhook": "", //discord channel webhook for Rapid Decay
"WebhookPrefix": { //These will add a line in the logging to specify which server the events happened on. You should add an entry for all maps you are running
"Ragnarok": "Ragnarok" //map name same one used in the command line parameter followed by how you want to identify the map
}
},
"Decay": {
"Commands": {
"CheckDecay": "/decaytime" //player chat command to check decay timer
},
"MinimumServerFPS": 20, //ARK Servers run at 30 FPS normally. When your server performance goes below this number decay activities will pause until performance improves.
"AllowAutoDecay": false, //True will automatically decay tribes when their decay time runs out. //False requires lethaldecay.tribe command
"AddAlreadyExisting": true, //populate database on startup with tribe info
"DefaultGroupForExisting": "Default", //auto popluation will use this group for decay calculations until players login to override it
"DecayCheckFrequencyHours": 1, //Check every X hours if any tribes need to be decayed
"DecayGroups": [ //Set permission groups here with decay times
{
"GroupName": "Admins",
"DecayDays": 1095 //adds 3 years
},
{
"GroupName": "Premium",
"DecayDays": 30 //adds 30 days to to the last logout
}
]
},
"RapidDecay": { //fast decay
"Enabled": false, //enable feature
"DecayCheckFrequencyHours": 1, //check every X hours
"MaxStructuresInRange": 25, //if less than 26 structures are within 3000 (10 foundation) range they are eligible for fast decay
"MaxRangeCheck": 3000, //range to search for structures (300 = 1 foundation)
"DecayGroups": [
{
"GroupName": "Admins",
"DecayDays": 1095 //adds 3 years
},
{
"GroupName": "Premium",
"DecayDays": 5 //adds 5 days to to the last logout
}
],
"IgnoreStructures": [ //These structures will not rapid decay
"OilPump",
"GasCollector"
]
},
"InstantDecay": { //rcon only command lethaldecay.instant
"Enabled": false, //enables feature
"MaxStructuresInRange": 10, //if less than 11 structures are within 3000 (10 foundation) range they are eligible for instant decay
"MaxRangeCheck": 3000, //range to search for structures (300 = 1 foundation)
"InstantDecayBPs": [ //only these structures will be instant decayed
"campfire"
],
"IgnoreAdminTribeID": [ //ignore admin tribe id's from this feature
"11111111111",
"22222222222"
]
},
"UnclaimedDinos": { //Decay unclaimed dinos
"Enabled": true, //enables feature
"UnclaimedCheckFrequency": 60, //How many minutes between checks
"UnclaimedDecayTime": 60 //How many mintutes they can be unclaimed
},
Licensing
One license is limited to a single physical server, so multiple ark servers running on the same machine (HWID) would only need 1 license.