Introducing Enhanced HLNA!
This plugin improves HLNA with newly added features and better customizability.
Features
- HLNA can now be used on any map when enabled to. To activate HLNA, simply equip the HLNA skin you spawn with by default after obtaining the Genesis DLC pass.
- Customize the Trade Options available in HLNA's Hexagon Shop with an included user configurable "HLNAShopList.txt" file.
- Adds new methods of collecting Hexagons that can work on most other maps.
- Optionally restrict teleports on the Genesis map by requiring players to need a configurable amount of Hexagons to activate portals.
- HLNA's default creature scan ability (when pressing 'H' by default) now displays additional information about scanned targets, such as the number of base/tamed level up points they currently have.
- Fixes a Hexagon Shop bug in Core Ark involving the Engram Point Trade Option- where "successful" purchases would fail to grant the player the corresponding Engram Points if they did not have at least twice the Trade Option's Purchase Cost amount in Hexagons.
- A user configurable "Vocabulary.txt" file is also included for server owners to customize/translate the plugin's in game text.
This plugin improves HLNA with newly added features and better customizability.
Features
- HLNA can now be used on any map when enabled to. To activate HLNA, simply equip the HLNA skin you spawn with by default after obtaining the Genesis DLC pass.
- Customize the Trade Options available in HLNA's Hexagon Shop with an included user configurable "HLNAShopList.txt" file.
- Adds new methods of collecting Hexagons that can work on most other maps.
- Optionally restrict teleports on the Genesis map by requiring players to need a configurable amount of Hexagons to activate portals.
- HLNA's default creature scan ability (when pressing 'H' by default) now displays additional information about scanned targets, such as the number of base/tamed level up points they currently have.
- Fixes a Hexagon Shop bug in Core Ark involving the Engram Point Trade Option- where "successful" purchases would fail to grant the player the corresponding Engram Points if they did not have at least twice the Trade Option's Purchase Cost amount in Hexagons.
- A user configurable "Vocabulary.txt" file is also included for server owners to customize/translate the plugin's in game text.
// [General Settings]
EnableUnicodeTextNotifications=false // Toggles whether in-game text notifications will support unicode characters to display certain texts properly, instead of "???" for example. You should only need to enable this if you play with a language that requires it.
EnableHLNAAnyMap=true // Toggles whether equipping the HLNA Skin item activates a fully functioning HLNA from the Genesis Maps instead of a mostly cosmetic version.
EnableHLNACustomShop=true // Toggles whether the HLNA Hexagon Shop will contain the Trade Options specified in the "HLNAShopList.txt" file.
EnableGiveHLNAChatCommand=true // Toggles whether the GiveHLNA Chat Command is enabled.
HLNAGreetHexagonGainAmount=300 // Determines how many Hexagons are given to the player upon interacting with HLNA to 'Say Hello'.
ExplorerNoteGiveHexagonAmount=1000 // Determines how many Hexagons are given to players upon unlocking an Explorer Note.
ArtifactCrateGiveHexagonAmount=500 // Determines how many Hexagons are given to the first player which accesses an Artifact Crate.
LootCrateGiveHexagonAmount=500 // Determines how many Hexagons are given to the first player which accesses a Supply Crate.
SupplyDropGiveHexagonAmount=300 // Determines how many Hexagons are given to the first player which accesses a Supply Drop.
GenesisMultiTeleportHexagonCost=1000 // Determines the amount of Hexagons players need to be able to activate a teleportation portal from the multi-menu to one of the available biomes on the Genesis map.
EnableHLNACreatureDeepScan=true // Toggles whether additional creature information will be displayed to players when using HLNA's creature scan ability.
HLNACreatureDeepScanCooldown=10.0 // Determines how long HLNA's deep scan ability has to wait (in seconds) between each scan to display additional info about a creature.
HLNACreatureDeepScanAllowWildStats=true // Toggles whether HLNA's deep scan ability displays wild dino stats in its additional info.
HLNACreatureDeepScanAllowEnemyStats=true // Toggles whether HLNA's deep scan ability displays enemy dino stats in its additional info.
HLNACreatureDeepScanAllowAllyStats=true // Toggles whether HLNA's deep scan ability displays allied dino stats in its additional info.
EnableUnicodeTextNotifications=false // Toggles whether in-game text notifications will support unicode characters to display certain texts properly, instead of "???" for example. You should only need to enable this if you play with a language that requires it.
EnableHLNAAnyMap=true // Toggles whether equipping the HLNA Skin item activates a fully functioning HLNA from the Genesis Maps instead of a mostly cosmetic version.
EnableHLNACustomShop=true // Toggles whether the HLNA Hexagon Shop will contain the Trade Options specified in the "HLNAShopList.txt" file.
EnableGiveHLNAChatCommand=true // Toggles whether the GiveHLNA Chat Command is enabled.
HLNAGreetHexagonGainAmount=300 // Determines how many Hexagons are given to the player upon interacting with HLNA to 'Say Hello'.
ExplorerNoteGiveHexagonAmount=1000 // Determines how many Hexagons are given to players upon unlocking an Explorer Note.
ArtifactCrateGiveHexagonAmount=500 // Determines how many Hexagons are given to the first player which accesses an Artifact Crate.
LootCrateGiveHexagonAmount=500 // Determines how many Hexagons are given to the first player which accesses a Supply Crate.
SupplyDropGiveHexagonAmount=300 // Determines how many Hexagons are given to the first player which accesses a Supply Drop.
GenesisMultiTeleportHexagonCost=1000 // Determines the amount of Hexagons players need to be able to activate a teleportation portal from the multi-menu to one of the available biomes on the Genesis map.
EnableHLNACreatureDeepScan=true // Toggles whether additional creature information will be displayed to players when using HLNA's creature scan ability.
HLNACreatureDeepScanCooldown=10.0 // Determines how long HLNA's deep scan ability has to wait (in seconds) between each scan to display additional info about a creature.
HLNACreatureDeepScanAllowWildStats=true // Toggles whether HLNA's deep scan ability displays wild dino stats in its additional info.
HLNACreatureDeepScanAllowEnemyStats=true // Toggles whether HLNA's deep scan ability displays enemy dino stats in its additional info.
HLNACreatureDeepScanAllowAllyStats=true // Toggles whether HLNA's deep scan ability displays allied dino stats in its additional info.