Path of Titans: Dino Stat Modification Guide | Step-by-Step Instructions + Best Practices for Curve Overrides Print

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Please note that the following customization options do not apply to modded dinosaurs.

 

To manually assign each value for each dinosaur, navigate to the Game.ini file. Its file path is as follows: PathOfTitans/Saved/Config/LinuxServer

In this file, you can adjust the statistics for each dinosaur. The dinosaur's name must correspond precisely to its full name as the game lists. Each stat is followed by a series of five numbers, representing different growth stages of the dinosaur: Hatchling, Juvenile, Adolescent, Sub-Adult, and Adult. This allows you to set specific values for each stage.

For example, if you wish to adjust the maximum health of a dinosaur, you might input the following values: MaxHealth=150,250,350,500,650. These values correspond to the maximum health at each growth stage, from Hatchling to Adult.

 

Please ensure that all lines are added below the IGameSession heading.

 

Here’s an example of how an override entry should look:

[/Script/PathOfTitans.IGameSession]

CurveOverrides=(CurveName="Struthiomimus.Core.Struthiomimus",Values=(2,2,2,1,1))

CurveOverrides=(CurveName="Struthiomimus.Core.BleedingHealRate",Values=(1,1,1,1,1))

CurveOverrides=(CurveName="Struthiomimus.Core.MaxOxygen",Values=(100,200,300,400,500))

 

Below is a list of all stats you can edit, along with a brief description of each and an example of the values you might use:

 

  • MaxHealth: This represents the maximum health of your dinosaur at each growth stage. For example, 150,250,350,500,650.
  • MaxStamina: This value determines the maximum endurance level of your dinosaur. For example, 100,100,100,100,100.
  • CombatWeight: This value affects the damage your dinosaur can inflict and withstand during combat. Heavier dinosaurs generally deal more damage and are more resilient. For example, 350,800,1100,2000,2700.
  • Armor: This value provides extra protection, reducing the damage taken in combat. For example, 1,1,1,1,1.
  • MovementSpeedMultiplier: This adjusts the speed of all forms of movement. For example, 1,1,1,1,1.
  • SprintingSpeedMultiplier: This value only affects sprinting speed. For example, 1,1,1,1,1.
  • TrottingSpeedMultiplier: This only changes the trotting speed. For example, 1,1,1,1,1.
  • BodyFoodAmount: This represents the amount of food available from the carcass of this dinosaur. For example, 100,200,300,400,500.
  • MaxHunger: This is the maximum amount of food this dinosaur can consume before it is satiated. For example, 50,100,150,200,250.
  • MaxThirst: This is the maximum amount of water this dinosaur can drink before it is quenched. For example, 50,100,150,200,250.
  • HungerDepletionRate: This is the rate at which hunger increases per second. For example, 0.03,0.07,0.10,0.13,0.17.
  • ThirstDepletionRate: This is the rate at which thirst increases per second. For example, 0.03,0.07,0.10,0.13,0.17.
  • FoodConsumptionRate: This is the rate at which food is consumed per second. For example, 20,25,35,45,50.
  • WaterConsumptionRate: This is the rate at which water is consumed per second. For example, 20,25,35,45,50.
  • MaxOxygen: This is the maximum amount of oxygen this dinosaur can store for underwater activity. For example, 100,100,100,100,100.
  • OxygenDepletionRate: This is the rate at which oxygen depletes while the dinosaur is underwater. For example, 2,2,2,2,2.
  • OxygenRecoveryRate: This is the rate at which oxygen is recovered when the dinosaur surfaces. For example, 5,5,5,5,5.
  • FallingLegDamage: This is the amount of damage a dinosaur's leg incurs from a fall that results in a broken leg. For example, 10,50,50,50,50.
  • LegHealRate: This is the rate at which a broken leg heals per second. For example, 1,1,1,1,1.
  • BleedingRate: This is the amount of active bleeding per second. It should ideally be kept at 0. For example, 0,0,0,0,0.
  • BleedingHealRate: This is the rate at which bleeding heals per second. For example, 0.032,0.032,0.032,0.032,0.032.
  • PoisonRate: This is the amount of active poison damage per second. It should ideally be kept at 0. For example, 0,0,0,0,0.
  • PoisonHealRate: This is the rate at which poison is cured per second. For example, 0.032,0.032,0.032,0.032,0.032.
  • VenomRate: This is the amount of venom damage per second. It should ideally be kept at 0. For example, 0,0,0,0,0.
  • VenomHealRate: This is the rate at which venom is cured per second. For example, 0.016,0.016,0.016,0.016,0.016.
  • HungerDamage: This is the damage inflicted per second during starvation, calculated as a percentage of total health. For instance: 0.2,0.2,0.2,0.2,0.2.
  • ThirstDamage: This is the damage done per second when the dinosaur dies of thirst, measured as a percentage of total health. An example could be 0.2,0.2,0.2,0.2,0.2.
  • OxygenDamage: This is the damage done per second when the dinosaur is drowning, again measured as a percentage of total health. Example: 6,6,6,6,6.
  • PoisonDamage: This is the damage inflicted per second due to poison, calculated as a percentage of total health. For instance: 0.2,0.2,0.2,0.2,0.2.
  • LimpHealthThreshold: This value determines when a dinosaur will suffer a bone break from a fall based on its total health. For example, 0.5,0.3,0.3,0.3,0.3.
  • BodyFoodCorpseThreshold: This value is currently not in use.
  • HealthRecoveryRate: This is the rate at which life points are restored outside combat per second. An example could be 0.83,1.19,1.46,1.67,1.83.
  • StaminaRecoveryRate: This is the rate at which stamina is restored outside of combat per second. For instance: 3.33,2.96,2.67,2.42,2.22.
  • GrowthPerSecond: This value allows you to modify the incoming growth per dinosaur. It's also affected by server growth multipliers and passive growth. The default value for all dinosaurs is, 1,1,1,1,1.
  • FallDeathSpeed: This is the velocity upon impact with the ground, resulting in the dinosaur's death. An example could be 2600,2600,2600,2600,2600.
  • TurnRadiusMultiplier: This adjusts the curve radius of the dinosaur when it moves, excluding precise movements. For instance: 2,1.75,1.5,1.25,1.
  • TurnInPlaceRadiusMultiplier: This adjusts the rotation speed when a precise movement is used. Example: 1,1,1,1,1.

 

 

Please note that these are just examples of values, and they can be adjusted according to your preference for each dinosaur and each growth stage. Remember to save the permanently Game.ini file after making any changes.

 


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